Wave Problems: is it my video card?

General debates and discussion about the Guild of Writers and Age creation

Re: Wave Problems: is it my video card?

Postby D'Lanor » Wed Jul 23, 2008 3:58 pm

My relatively new laptop with the ATI Mobility Radeon HD 2600 chipset works great for Uru CC. It was also perfect for MOUL. This machine can display all wavesets.
"It is in self-limitation that a master first shows himself." - Goethe
User avatar
D'Lanor
 
Posts: 1980
Joined: Sat Sep 29, 2007 4:24 am

Re: Wave Problems: is it my video card?

Postby Tsar Hoikas » Wed Jul 23, 2008 4:26 pm

Key words: relatively new
Image
Tsar Hoikas
Councilor of Technical Direction
 
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
Location: South Georgia

Re: Wave Problems: is it my video card?

Postby teedyo » Wed Jul 23, 2008 6:33 pm

Tsar, you're entirely too Steven Seagal today.
teedyo
 
Posts: 212
Joined: Tue Oct 09, 2007 5:47 pm

Re: Wave Problems: is it my video card?

Postby Carterhawk » Thu Jul 24, 2008 4:48 am

Not to totally hijack things, but shader based water such as in plasma and newer engines, has always felt kind of ... fake, compared to older water effects. To me, a game like waverace64 or splashdown, with it's geometry based simulation of water, looked more realistic than the perfectly flat water of a shader based simulation. Is there a way to combine the best of both worlds, to get the real physical waves of realMyst with the surface distortions and reflections of uru?
Carterhawk
 
Posts: 13
Joined: Thu Jul 17, 2008 3:12 pm

Re: Wave Problems: is it my video card?

Postby Tsar Hoikas » Thu Jul 24, 2008 11:37 am

Carterhawk wrote:Not to totally hijack things, but shader based water such as in plasma and newer engines, has always felt kind of ... fake, compared to older water effects. To me, a game like waverace64 or splashdown, with it's geometry based simulation of water, looked more realistic than the perfectly flat water of a shader based simulation. Is there a way to combine the best of both worlds, to get the real physical waves of realMyst with the surface distortions and reflections of uru?


Use PhysX to simulate the fluids :)
Image
Tsar Hoikas
Councilor of Technical Direction
 
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
Location: South Georgia

Re: Wave Problems: is it my video card?

Postby Nadnerb » Thu Jul 24, 2008 12:43 pm

Use the geostate on the waveset.

Wavesets have the ability to physically deform the mesh they are affecting. The default waveset that we've supplied only defines normal map texture waves, but if you add a nonzero wave state to the "geostate" section of the waveset alcscript, it will physically deform the geometry, provided you've made it a pretty dense mesh. Just remember to use a considerably larger wavelength than is used in the texstate, so what you end up with will make sense.
Image
Live KI: 34914 MOULa KI: 23247 Gehn KI: 11588 Available Ages: TunnelDemo3, BoxAge, Odema
Nadnerb
 
Posts: 1057
Joined: Fri Sep 28, 2007 8:01 pm
Location: US (Eastern Time)

Re: Wave Problems: is it my video card?

Postby Trylon » Thu Jul 24, 2008 1:14 pm

Tsar Hoikas wrote:*insert buzzer here* Wrong. ATI Radeon 9000... No go.


Ehm, I said "likely"!!

Besides that, my laptop had a mobility radeon chip that did run Uru!

Next time you buzz someone, be specific.
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
User avatar
Trylon
 
Posts: 1446
Joined: Fri Sep 28, 2007 11:08 pm
Location: Gone from Uru

Re: Wave Problems: is it my video card?

Postby Lontahv » Fri Jul 25, 2008 4:04 am

I'm not sure if the MO:UL engine has a little more support than UruCompleteChronicles: you have to remember that MO:UL engine is a new engine with some shaders which _usually_ means it's more picky about graphics.

CompleteChronicles on the other hand had support for a pretty common built-on graphics that Intel makes and Until Uru and prime just don't have (I wasn't able to play Until until I got a new video card).

So, don't get your hopes too much for MO:RE wonky-graphics support but I'm pretty sure that if you can run MystV ok (and see the Noloben water) you'll be able to see hi-quality water in MO:RE.

Bad news, good news... I guess they even each other out so it makes it as if I hadn't posted. ;)
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
User avatar
Lontahv
Councilor of Artistic Direction
 
Posts: 1331
Joined: Wed Oct 03, 2007 2:09 pm

Re: Wave Problems: is it my video card?

Postby diafero » Mon Jul 28, 2008 12:16 am

Regarding my problem with wavesets in wine, I just found out something really strange: The waveset in Tsogal works :shock: The one in Gira still looks like a waveset without waves, just a straight plane, and the one in Sonavio is just invisible. There's a hole in the ground with nothing in it but making the sound as if there'd be water there ;-)
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2972
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Previous

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest