Carterhawk wrote:Not to totally hijack things, but shader based water such as in plasma and newer engines, has always felt kind of ... fake, compared to older water effects. To me, a game like waverace64 or splashdown, with it's geometry based simulation of water, looked more realistic than the perfectly flat water of a shader based simulation. Is there a way to combine the best of both worlds, to get the real physical waves of realMyst with the surface distortions and reflections of uru?
Tsar Hoikas wrote:*insert buzzer here* Wrong. ATI Radeon 9000... No go.
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