MORE on indefinite hold

General debates and discussion about the Guild of Writers and Age creation

Re: MORE on indefinite hold

Postby Paradox » Tue Oct 07, 2008 1:44 pm

Ian Atrus wrote:Mod note: we just talked to Chogon about this and currently there is no plan to bring back UU, however that possibility may have to be considered. However, keep in mind that it is still under Cyan's control, and completely user driven UUs should not be discussed on this forum.
Paradox
 
Posts: 1295
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada

Re: MORE on indefinite hold

Postby Tsar Hoikas » Tue Oct 07, 2008 2:01 pm

GPNMilano wrote:A single server concept is ideal, in my mind as well. However the problem lies in the cost to the person who runs such a server (as we can't ask Cyan for help financially, i the state they are in). As well as how much load one such fan run server can take. I'm assuming (I never ran a Uru Server myself) that a server sufficient to hold the entire Uru Community would be expensive, and that the server would have to be top of the line to run efficiently for the community.


There can be more than one server in a shard. A shard was actually meant to be a cluster of servers. I.E., D'mala was actually three physical machines.
Image
Tsar Hoikas
Councilor of Technical Direction
 
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
Location: South Georgia

Re: MORE on indefinite hold

Postby GPNMilano » Tue Oct 07, 2008 2:15 pm

Tsar Hoikas wrote:
GPNMilano wrote:A single server concept is ideal, in my mind as well. However the problem lies in the cost to the person who runs such a server (as we can't ask Cyan for help financially, i the state they are in). As well as how much load one such fan run server can take. I'm assuming (I never ran a Uru Server myself) that a server sufficient to hold the entire Uru Community would be expensive, and that the server would have to be top of the line to run efficiently for the community.


There can be more than one server in a shard. A shard was actually meant to be a cluster of servers. I.E., D'mala was actually three physical machines.


As I said, i didn't run a shard myself, so wasn't sure. Then a single shard idea is the most ideal opportunity at the moment. One, it wouldn't be Until Uru, it would be more of a combination of MORE/UU. As, it would be free, like Until Uru was, but at the same time be used to continue the roadmap for MORE, with testing fan multiplayer ages, and ironing out ways to implement those ages into MORE. Plus, in a legal sense, it would give Cyan more control over the game then just letting us run free with it. There could be communication both ways, while at the same time, letting Cyan continue on their own till financially they are stable enough to start up the MORE Roadmap.

On the other side, i'm really curious about the "major source of revenue" that dropped away so suddenly. I find it odd that it coincides with GameTap being sold, and merged with another company, and makes me wonder if the agreement that came between Cyan and GameTap that Cyan could host MORE, and GameTap would offer limited financial support till the launch time, at which point the support would come only from subscriptions from us. And that once the merger took place, the new owners of GameTap shut the project down, cutting off a major financial backing of MORE. This coupled with the Wall Street Crisis, and left Cyan with few projects to draw MORE resources from.
You can't stop the truth. IC Blog
User avatar
GPNMilano
 
Posts: 1155
Joined: Mon Apr 21, 2008 5:50 am

Re: MORE on indefinite hold

Postby Paradox » Tue Oct 07, 2008 2:19 pm

GPNMilano wrote:On the other side, i'm really curious about the "major source of revenue" that dropped away so suddenly. I find it odd that it coincides with GameTap being sold, and merged with another company, and makes me wonder if the agreement that came between Cyan and GameTap that Cyan could host MORE, and GameTap would offer limited financial support till the launch time, at which point the support would come only from subscriptions from us. And that once the merger took place, the new owners of GameTap shut the project down, cutting off a major financial backing of MORE. This coupled with the Wall Street Crisis, and left Cyan with few projects to draw MORE resources from.


Cyan's QA business (CyanTest) shut down. They lost between 30 - 40 employees.
Paradox
 
Posts: 1295
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada

Re: MORE on indefinite hold

Postby Godot » Tue Oct 07, 2008 3:06 pm

I truely hate to be the bringer of bad news but our country is in much deeper trouble than the media is telling us.
Please listen to the following interview on the financial crisis. It is 11 minutes long.
http://www.kereport.com/DailyRadio/Daily100608-2.mp3
Godot
 
Posts: 50
Joined: Sun Jan 06, 2008 10:15 am
Location: North East

Re: MORE on indefinite hold

Postby Aloys » Tue Oct 07, 2008 5:13 pm

Yet another nail in the coffin.. :(
I really want Uru to work, and I obviously really want to see Cyan do well. But it's also obvious to me that Uru hasn't been going anywhere for a while now.. I mentionned it before how they had to let it go, it's only draining their ressources. They're doing it now, let's just hope it's not too late.
As counter-intuitive as it may sound I think the Uru/Cyan couple cannot work out..
Of course on the other hand I'd love to see them not only let it go but actually give it to the community in some form or another.. I'll be very surprised if it happens though... :(

'Indefinite hold' heh?.. That's developper code for 'This is the end'.
At the risk of using an all-too colorfull comparison: Uru has been a terminally hill patient for many years now and I don't see how it could be resurrected once more. 'Indefinited hold' is like a doctor saying a patient is in an 'indefinite coma'. You're clinging to the hope that one day a miracle can happen but deep inside you know it's too late.
This time I really think this is the end for Uru. :(
User avatar
Aloys
 
Posts: 1968
Joined: Sun Oct 21, 2007 7:57 pm
Location: France (GMT +1)

Re: MORE on indefinite hold

Postby Jamey » Tue Oct 07, 2008 5:38 pm

Aloys wrote:Yet another nail in the coffin.. :(
I really want Uru to work, and I obviously really want to see Cyan do well. But it's also obvious to me that Uru hasn't been going anywhere for a while now.. I mentionned it before how they had to let it go, it's only draining their ressources. They're doing it now, let's just hope it's not too late.
As counter-intuitive as it may sound I think the Uru/Cyan couple cannot work out..
Of course on the other hand I'd love to see them not only let it go but actually give it to the community in some form or another.. I'll be very surprised if it happens though... :(

'Indefinite hold' heh?.. That's developper code for 'This is the end'.
At the risk of using an all-too colorfull comparison: Uru has been a terminally hill patient for many years now and I don't see how it could be resurrected once more. 'Indefinited hold' is like a doctor saying a patient is in an 'indefinite coma'. You're clinging to the hope that one day a miracle can happen but deep inside you know it's too late.
This time I really think this is the end for Uru. :(


The day we give up on Uru is the day it will truly die, and I'm not ready to give up hope just yet.

Perhaps the ending has not yet been written....
KI#46415
Jamey
 
Posts: 528
Joined: Sat Oct 20, 2007 8:32 pm
Location: Chicago, IL

Re: MORE on indefinite hold

Postby Tweek » Tue Oct 07, 2008 5:57 pm

I'm so sick of hearing "the ending has not yet been written", not directing that at you I'm just saying in general it is a worn out cliche.

Sometimes in life, you just have to let something go, even if you love it. The concept of modern day explorers in D'ni still works, the concept of Uru I don't feel does.

Time to start over I think.
Beneath - IC Blog.
Beneath: Ages of Tweek - FB Age Dev Page.
User avatar
Tweek
 
Posts: 693
Joined: Sat Sep 29, 2007 6:37 am

Re: MORE on indefinite hold

Postby Aloys » Tue Oct 07, 2008 6:14 pm

I'm not losing 'hope'. But as Tweek mentions, Uru just doesn't work. And I'm tired of being involved in something that doesn't work when I have no leverage to make it work. Just tired of being a spectator of something that keeps dying over and over..
I love the potential of Uru, the idea of it. But the actual thing doesn't work.
User avatar
Aloys
 
Posts: 1968
Joined: Sun Oct 21, 2007 7:57 pm
Location: France (GMT +1)

Re: MORE on indefinite hold

Postby Dakro » Tue Oct 07, 2008 6:54 pm

I'm not losing 'hope'. But as Tweek mentions, Uru just doesn't work. And I'm tired of being involved in something that doesn't work when I have no leverage to make it work. Just tired of being a spectator of something that keeps dying over and over..
I love the potential of Uru, the idea of it. But the actual thing doesn't work.


We can't sit here and gas and moan about how the system isn't perfect, and the way its constructed won't work, I agree with that. The very idea of Uru is a beautiful, unique idea, that I think will revolutionize gaming once the right system is established. Rand Miller said himself that, the idea of humans creating ages, is what would truely get the game running. We're running MORE to perfect that system, if you don't believe it'll work, stand out of the way for people it will. Because if you're truely passionate about making this game work, do everything you can to polish it until its a beautiful self-sustaining entity.

I believe Uru can and will work, this is just minor setback, whenever a door shuts on us, a bigger door opens. I say let's fix it, if you know why it won't work, let's fix what's wrong with it. Because the day we do, is the day Uru will become successful.
KI Number: 05407095
My modeling work:
http://s205.photobucket.com/albums/bb129/Dakro_album
User avatar
Dakro
 
Posts: 62
Joined: Fri Oct 05, 2007 2:41 pm
Location: Clearwater, Florida

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests