Generic Age Discuss

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Generic Age Discuss

Postby Jojon » Sun Nov 15, 2009 5:33 pm

Many thanks for your answers Dox.

Aawww, now I have to go to Kemo and check that changing waveset out - I never noticed, or even thought of that. :P
I take it waveset parameters can be altered through Plasma's python interface then..(?) Maybe one should inform Justin, who's currently dealing with multiple envmaps... :7

@J'Kla: I'd suggest you grab the sequence prefix; you're the boss. :)
Jojon
 
Posts: 1116
Joined: Sun Sep 30, 2007 5:49 am

Re: Generic Age Discuss

Postby Paradox » Sun Nov 15, 2009 5:43 pm

EnvMaps can't be changed as far as I know, but you can change the WaterHeight.
Paradox
 
Posts: 1295
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada

Re: Generic Age Discuss

Postby J'Kla » Sun Nov 15, 2009 6:37 pm

OK 10520 is our Generic age prefix.

I have had a look and It's spot on for what I was envisioning Ideal as a starter world.

First tutorial may be on changing the age prefix and how to put the age into your copy of CC.

Although I do have a comment the avatar shadow sits at 90 degrees to the sun on the skydome but I think that may be a fix for a tutorial.

The two chests sitting on the beach have no collision and again that's a good tutorial subject.

The water is not swim water yet again a suitable tutorial.

To use a Geordie phrase "Sweet as a nut" :D

Image
User avatar
J'Kla
 
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
Location: Geordieland UK

Re: Generic Age Discuss

Postby Chuckles58 » Sun Nov 15, 2009 10:25 pm

Great idea J'Kla, but you're making it real hard on us procrastinators to put off learning age building. I'm still holding firm, but wavering a little bit. :roll:
Image<----Click for info
User avatar
Chuckles58
 
Posts: 169
Joined: Sat Mar 22, 2008 6:34 pm
Location: DFW, Texas

Re: Generic Age Discuss

Postby J'Kla » Mon Nov 16, 2009 4:50 am

Procrastination is a basic human right and far from making it harder I am sure this only provides a suitable practice case. :D
User avatar
J'Kla
 
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
Location: Geordieland UK

Re: Generic Age Discuss

Postby Jojon » Mon Nov 16, 2009 2:18 pm

You are right; the shadow is off, relative to the skydome sun, as are those from the stones on the ground texture.

I didn't bother with that, because I didn't know whether there'll be a selection of skydomes and a moving sun (which would require sunless sky textures)

I've been playing Tales of Monkey island and this sandy little spot in the middle of the ocean gave me a familiar feeling, hence the chests. :7
(Should you decide to keep them for case-studies, by the way, (maybe also modelling- and texturing tutorials, showing how to give them some much needed improvement, or is that out of scope? (i.e. non pyprp-specific)), one of the chests have a material with "shadbuf" on, making it cast a shadow, whereas the other doesn't)


Hmm, maybe one should try to make that sand texture seamless, then, if we're keeping it..
Jojon
 
Posts: 1116
Joined: Sun Sep 30, 2007 5:49 am

Re: Generic Age Discuss

Postby J'Kla » Mon Nov 16, 2009 2:29 pm

The trick is to do that seamless sand texture for your self but write down each individual step ie which button you used which menu it was in start with which version of blender you were using. Take screen shots of the blender screen and crop down where necessary. This is what makes good noob tutorial. Leave the original file as is but take a screen shot in Uru of the finished work.

Keep the project to one issue like seamless sand or changing the sky.

Most times your noob just wants to know how to fix one thing.

I am working on the shipping container but I am working on the idea it will be created in Blender but as a single object then imported onto our Generic beach in fact I may do my Kayak first because I have that ready. :)
User avatar
J'Kla
 
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
Location: Geordieland UK

Re: Generic Age Discuss

Postby Jojon » Mon Nov 16, 2009 3:08 pm

Oi!

J'Kla wrote:The trick is to do that seamless sand texture for your self but write down each individual step ie which button you used which menu it was in start with which version of blender you were using. Take screen shots of the blender screen and crop down where necessary. This is what makes good noob tutorial. Leave the original file as is but take a screen shot in Uru of the finished work.

Keep the project to one issue like seamless sand or changing the sky.

Most times your noob just wants to know how to fix one thing.


You are right.

Hmm, concerning the texture, I'm going to have to think about this...

I am not talking blender, for texture modifications, but any paint program.
Making things tile, tends to require various techniques, depending on source material and intended use. Also; I am using an ancient verison of a rather obscure piece of software and tend to (unskillfully) do things in rather clunky manual ways, even when there may be ways to automate the process -- in this case I am considering a lot of manual pantograph work ("clone" in Photoshop, I believe).

Just that such a tutorial does not use photoshop, alone, might be enough to throw some users, who prefer higher level skills to understanding underlying principles, which can then be applied using any package.

I'll give it some thought... (now, *there's* saying little.)

J'Kla wrote:I am working on the shipping container but I am working on the idea it will be created in Blender but as a single object then imported onto our Generic beach in fact I may do my Kayak first because I have that ready. :)


A shipping container? Sounds like we may have something more than a fruit knife to fend for ourselves with, on $desert_islandTM... :7

I am pretty sure I saw a video, once, where somebody had a driveable boat zooming around the surprisingly dense mists of Relto. Now, that would be something for your Kayak. :9
Jojon
 
Posts: 1116
Joined: Sun Sep 30, 2007 5:49 am

Re: Generic Age Discuss

Postby J'Kla » Mon Nov 16, 2009 5:56 pm

If we are going to play this game open source then you should be using Gimp :D

Not that I have ever used Gimp that is. :)

I am not dictating anything at all here guys I am quite pleased we have what we have so far and as the thread states this is a discussion.

I have a real kayak in my garage so I am biased and please don't think I am bragging as I have managed to end up unintentionally inverted on every stretch of water I have ever launched on.

I have always wanted to paddle on Uru knowing my luck I'll end up inverted there as well. :)

Now here's a challenge Uru Surf :)

As I hear strains of Hawaii Five Oh music
User avatar
J'Kla
 
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
Location: Geordieland UK

Re: Generic Age Discuss

Postby Chuckles58 » Tue Nov 17, 2009 12:27 am

One of my various and sundry age ideas would make good use of a kayak.
Image<----Click for info
User avatar
Chuckles58
 
Posts: 169
Joined: Sat Mar 22, 2008 6:34 pm
Location: DFW, Texas

PreviousNext

Return to Building

Who is online

Users browsing this forum: No registered users and 3 guests

cron