Oi!
J'Kla wrote:The trick is to do that seamless sand texture for your self but write down each individual step ie which button you used which menu it was in start with which version of blender you were using. Take screen shots of the blender screen and crop down where necessary. This is what makes good noob tutorial. Leave the original file as is but take a screen shot in Uru of the finished work.
Keep the project to one issue like seamless sand or changing the sky.
Most times your noob just wants to know how to fix one thing.
You are right.
Hmm, concerning the texture, I'm going to have to think about this...
I am not talking blender, for texture modifications, but any paint program.
Making things tile, tends to require various techniques, depending on source material and intended use. Also; I am using an ancient verison of a rather obscure piece of software and tend to (unskillfully) do things in rather clunky manual ways, even when there may be ways to automate the process -- in this case I am considering a lot of manual pantograph work ("clone" in Photoshop, I believe).
Just that such a tutorial does not use photoshop, alone, might be enough to throw some users, who prefer higher level skills to understanding underlying principles, which can then be applied using any package.
I'll give it some thought... (now, *there's* saying little.)
J'Kla wrote:I am working on the shipping container but I am working on the idea it will be created in Blender but as a single object then imported onto our Generic beach in fact I may do my Kayak first because I have that ready. :)
A shipping container? Sounds like we may have something more than a fruit knife to fend for ourselves with, on $desert_islandTM... :7
I am pretty sure I saw a video, once, where somebody had a driveable boat zooming around the surprisingly dense mists of Relto. Now, that would be something for your Kayak. :9