Avatar Animations

General debates and discussion about the Guild of Writers and Age creation

Avatar Animations

Postby PeteC » Fri Jun 11, 2010 8:45 am

Is there a list of Avatar animations (walk, jump, push journey, etc.) and is there any way to create new ones (let's say sliding down a fireman's pole)?
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Re: Avatar Animations

Postby Aloys » Fri Jun 11, 2010 9:00 am

There's a (partial, but complelte enough) list of the animations on the wiki here, and Andy has made a tutorial describing how to use them here.
If you want to create a new animation, you need to have 3DS Max 7 with the Cyan plugin, download the Cyan Max Avatar WaveEmote 'biped' here, get rid of its current animation, create your own animation and export it. But I don't if anyone has tried that yet.
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Re: Avatar Animations

Postby PeteC » Fri Jun 11, 2010 9:13 am

So it can't be done with Blender? :(
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Re: Avatar Animations

Postby Agenotfound » Fri Jun 11, 2010 9:59 am

Aloys wrote:There's a (partial, but complelte enough) list of the animations on the wiki here, and Andy has made a tutorial describing how to use them here.
If you want to create a new animation, you need to have 3DS Max 7 with the Cyan plugin, download the Cyan Max Avatar WaveEmote 'biped' here, get rid of its current animation, create your own animation and export it. But I don't if anyone has tried that yet.


The version of the avatar in the wave emote is the Moul version and is not entirely compatible with CC due to different rigging. - some things might work though especially with the female avatar that is closer to the CC version.
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Re: Avatar Animations

Postby Aloys » Fri Jun 11, 2010 11:12 am

Sorry Pete, you mean't for CC? Then definitely no; as AgeNotFound just mentionned.
I wonder though, could it be possible to adapt the MOULa biped for CC?

Also:
So it can't be done with Blender? :(
No, we currently don't have the tools to export avatar animations with Blender unfortunately.
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Re: Avatar Animations

Postby ddb174 » Fri Jun 11, 2010 11:33 am

It might be possible to adapt the Moul avatar to Pots, but it hasn't been a high priority so far. As Agenotfound and/or Chloe found, the problem is that they changed the number of bones.

It might just be better to change the bones back to match, if we ever get the Moul source.
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Re: Avatar Animations

Postby PeteC » Fri Jun 11, 2010 11:49 am

I don't have CC, but if CC is nothing more than ABM + PotS, then yes.
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Re: Avatar Animations

Postby N. Sigismund » Fri Jun 11, 2010 6:00 pm

Now that is sad news. I was hoping to add a custom animation to Pontypridd...
For reference:
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OOC: Sigismund, Nye, Huw Dawson
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Re: Avatar Animations

Postby ddb174 » Mon Jun 14, 2010 11:04 am

Yes, CC is just ABM+Pots.
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