Community Nexus

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Re: Community Nexus

Postby semplerfi » Tue May 17, 2011 2:19 pm

Tweek wrote:Ae'gura library + full with books = way more interesting than the Nexus.

+1

and you can browse with your friends... 8-)

and bring the hidden plain back... :D

and... :lol: & :lol: and then... :lol: some more... ;)
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Re: Community Nexus

Postby nathan2055 » Tue May 17, 2011 5:48 pm

About hangout spot - Although we can make the Nexus bigger for that purpose, I don't think it would catch on like the city or the hoods. Think about the guild pubs. Though designed for this purpose, they're the least popular Ages. That's my two cents.

But, have we finally reached a consensus on library behind glass/book retrieval system being how we build the two new Nexuses?
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Re: Community Nexus

Postby Fuchida » Thu May 19, 2011 1:24 am

as afore mentioned. I agree
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Re: Community Nexus

Postby kaelisebonrai » Thu May 19, 2011 3:08 am

So you have a couple of people liking it...

But do you have ANYONE to build it? or wire it?

Because the people you need to convince are not random people on a forum, any forum at all. But the people building and wiring the Age. Once you've got /their/ co-operation, than you can start saying you've got people that agree. Because random voices on a forum are meaningless without people actually doing the work of getting it in-game. Good luck with that, Nathan.
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Re: Community Nexus

Postby semplerfi » Thu May 19, 2011 11:20 am

kaelisebonrai wrote:So you have a couple of people liking it...

But do you have ANYONE to build it? or wire it?

Because the people you need to convince are not random people on a forum, any forum at all. But the people building and wiring the Age. Once you've got /their/ co-operation, than you can start saying you've got people that agree. Because random voices on a forum are meaningless without people actually doing the work of getting it in-game. Good luck with that, Nathan.

Great reality check here. 8-)

Thankin' you...
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Re: Community Nexus

Postby nathan2055 » Fri May 20, 2011 9:08 am

kaelisebonrai wrote:So you have a couple of people liking it...

But do you have ANYONE to build it? or wire it?

Because the people you need to convince are not random people on a forum, any forum at all. But the people building and wiring the Age. Once you've got /their/ co-operation, than you can start saying you've got people that agree. Because random voices on a forum are meaningless without people actually doing the work of getting it in-game. Good luck with that, Nathan.

Who really IS going to be building this Nexus? I haven't learned Blender yet, but Chloe was planning to build the Age, and I think Tweek and Diafero were going to work together on the GUI and code. Chloe really hasn't posted on the thread for a few months. I'm really not sure who is going to build the end product now...
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Re: Community Nexus

Postby Tweek » Fri May 20, 2011 1:35 pm

At the risk of sounding like a miserable git, I'm not working on anything and I don't recall saying I would, I could be wrong there.

I drew up some ideas a few years ago, what people want to do with them is up to them. I have a great dislike for online Uru and have no plans to be a part of it. When I'm in the mood to build it's for offline only and even then I don't really care for it anymore.
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Re: Community Nexus

Postby Aloys » Fri May 20, 2011 2:06 pm

nathan wrote:Who really IS going to be building this Nexus? I haven't learned Blender yet, but Chloe was planning to build the Age, and I think Tweek and Diafero were going to work together on the GUI and code.

If need be, I can help on either modelling or texturing. But before this project can go anywhere, you'll need to secure a coder. This Age won't go far without some solid code. :)
BTW: do we have any authorization to use the Cyan assets from their Nexus (models/textures) or would we need to start from scratch?

Tweek wrote:When I'm in the mood to build it's for offline only and even then I don't really care for it anymore.
:(
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Re: Community Nexus

Postby GPNMilano » Fri May 20, 2011 5:38 pm

nathan2055 wrote:
kaelisebonrai wrote:So you have a couple of people liking it...

But do you have ANYONE to build it? or wire it?

Because the people you need to convince are not random people on a forum, any forum at all. But the people building and wiring the Age. Once you've got /their/ co-operation, than you can start saying you've got people that agree. Because random voices on a forum are meaningless without people actually doing the work of getting it in-game. Good luck with that, Nathan.

Who really IS going to be building this Nexus? I haven't learned Blender yet, but Chloe was planning to build the Age, and I think Tweek and Diafero were going to work together on the GUI and code. Chloe really hasn't posted on the thread for a few months. I'm really not sure who is going to build the end product now...


I'm going to throw in some two cents here, since I haven't yet.

1. I've come to the conclusion that from a storyline perspective, a Nexus isn't really a great idea. A library would be better as it's more open, can allow for interaction between players, and just looks better within D'ni. Unfortunately, a library introduces the problem that there will, eventually, (hopefully) be too many ages to stick on pedestals. Right now there's only a few MOUL compatible fan ages out there. Eventually there will be more, maybe someday as many as there are POTS fan ages. To that end a proactive sensible approach to both problems should be in order. It should be more of a library, but with a nexus like interface. Perhaps, as someone suggested, the books can be stored behind glass to protect them from air/dirt when not in use, and machines set up within the library, with interfaces that can call the books down so that a player can link with the book. Then return it to it's shelf when not needed. Or something. Either way, it should be more open to just more than one player. As I stated before, I don't think D'ni areas should be included here, especially if it's not a Nexus but a place within D'ni, you simply can't have them in it. I think this is the best approach, as it allows for a new location within D'ni, plus a way to access ages that's publically available to everyone, and multiple people at one time.

2. I myself will offer insight into how it should look, and how it should interact, but for doing the work, please count me out. I'm focusing my work right now on bringing my own stuff to life. I'm also now focused on bringing the stuff that other people have come up with concepts for to life:

Tweek wrote:I drew up some ideas a few years ago, what people want to do with them is up to them.


People like Tweek. I'd much rather finish the concepts of the few within this Community, that know how things should look and feel within Uru and D'ni, so that they may decide to return one day to see their concepts in action. I'd much rather inspire the blood and sweat of those whose future Uru is depedent upon, then waste my productivity bringing concepts to life for people who just don't seem to understand what this game needs in order to survive. (This is directed at no one in particular, just my own personal observations of this Community in general)
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Re: Community Nexus

Postby nathan2055 » Fri May 20, 2011 7:31 pm

Tweek wrote:At the risk of sounding like a miserable git, I'm not working on anything and I don't recall saying I would, I could be wrong there.

I drew up some ideas a few years ago, what people want to do with them is up to them. I have a great dislike for online Uru and have no plans to be a part of it. When I'm in the mood to build it's for offline only and even then I don't really care for it anymore.

A few hundred posts back, you linked to your URU concepts blog. Most of our new Nexus/Library will be designed based of of it.
Aloys wrote:If need be, I can help on either modelling or texturing. But before this project can go anywhere, you'll need to secure a coder. This Age won't go far without some solid code.
BTW: do we have any authorization to use the Cyan assets from their Nexus (models/textures) or would we need to start from scratch?

Thanks for your help! Actually, I'm not sure about a coder, Diafero mentioned helping, and I think someone else did too.... :?
I really don't know about Cyan stuff. The GoMa says that falls under copyright, but it's being used more and more.... :? :? :?
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nathan2055 wrote:
kaelisebonrai wrote:So you have a couple of people liking it...

But do you have ANYONE to build it? or wire it?

Because the people you need to convince are not random people on a forum, any forum at all. But the people building and wiring the Age. Once you've got /their/ co-operation, than you can start saying you've got people that agree. Because random voices on a forum are meaningless without people actually doing the work of getting it in-game. Good luck with that, Nathan.

Who really IS going to be building this Nexus? I haven't learned Blender yet, but Chloe was planning to build the Age, and I think Tweek and Diafero were going to work together on the GUI and code. Chloe really hasn't posted on the thread for a few months. I'm really not sure who is going to build the end product now...


I'm going to throw in some two cents here, since I haven't yet.

1. I've come to the conclusion that from a storyline perspective, a Nexus isn't really a great idea. A library would be better as it's more open, can allow for interaction between players, and just looks better within D'ni. Unfortunately, a library introduces the problem that there will, eventually, (hopefully) be too many ages to stick on pedestals. Right now there's only a few MOUL compatible fan ages out there. Eventually there will be more, maybe someday as many as there are POTS fan ages. To that end a proactive sensible approach to both problems should be in order. It should be more of a library, but with a nexus like interface. Perhaps, as someone suggested, the books can be stored behind glass to protect them from air/dirt when not in use, and machines set up within the library, with interfaces that can call the books down so that a player can link with the book. Then return it to it's shelf when not needed. Or something. Either way, it should be more open to just more than one player. As I stated before, I don't think D'ni areas should be included here, especially if it's not a Nexus but a place within D'ni, you simply can't have them in it. I think this is the best approach, as it allows for a new location within D'ni, plus a way to access ages that's publically available to everyone, and multiple people at one time.

2. I myself will offer insight into how it should look, and how it should interact, but for doing the work, please count me out. I'm focusing my work right now on bringing my own stuff to life. I'm also now focused on bringing the stuff that other people have come up with concepts for to life:

Tweek wrote:I drew up some ideas a few years ago, what people want to do with them is up to them.


People like Tweek. I'd much rather finish the concepts of the few within this Community, that know how things should look and feel within Uru and D'ni, so that they may decide to return one day to see their concepts in action. I'd much rather inspire the blood and sweat of those whose future Uru is depedent upon, then waste my productivity bringing concepts to life for people who just don't seem to understand what this game needs in order to survive. (This is directed at no one in particular, just my own personal observations of this Community in general)

I suggested the library, and with a big room, a few imagers, and something to make loading time faster, that seems to be the #1 idea at the moment. Oh, and not to spark the old "Where should we put D'ni Locations?" argument, I actually think they should be both places. I don't think this place should be in D'ni, I don't think D'ni has the right feel. I think this really needs it's own Age. The design should be like Andy's Nexus, but bigger, with the library, the imagers/chalkboards, and some tables and chairs. We could even include a journal that discusses the new system, the history of the Age, and what it's like outside.

Finally, if we are doing a library, we need a brand-new name. "Community Nexus" just doesn't fit anymore, and "Community Library" sounds too much like the D'ni Common Libraries. I really like "Restoration Library", but I think we should keep "WNexus" as the file name. It just sounds good.

Last, but not least, Aloys mentioned in the other thread for the quickly dead "Developer Nexus" project that this could use a project sub-forum. I very much agree with that, so I'm going to request one once we decide on a project name!
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