by rocketdog » Tue Nov 12, 2013 10:12 am
I forgot to mention I am using 3DS Max, sorry.
I am 100% sure that “xfogDistTweeter” is triggering off the (ex)ladder Component, and I don't think it has anything to do with the surface fog because I removed the surface fog thinking that it could be causing the problem, but nothing changed. I can add other ladders and triggers and they will work, but the original ladder that I set up will always trigger the fog. The fog shuts off the second I get to the top of the ladder and turn back on the second I start to climb down the ladder. If I go into fly mode and fly next to the ladder so that my feet are even with the top of the ladder the fog is off, if I drop down at all the fog turns back on.
The surface fog I created is two animated textured planes, and yes they are “alpha”.
I am not using “xFogSet” or “xFogDistTweener” at all in the age. But I think “xFogDistTweener” is somehow still active. Because I was having this problem I reinstalled “xFogDistTweener” into my age and turned every setting to 0.0. Once I did that the fog no longer showed up in age which tells me “xFogDistTweener” is still active. That would solve the fog problem but the ladder is still invisible.
I should also mention that the first time I walk up to where I know the ladder is, I will walk through it, but once I fly up to the top of the ladder and climb down I can then walk away from the ladder come back and climb up the ladder.