allatwan wrote:Owehn wrote:That seems nicely conservative.
How about:
- The content of our Ages may not indicate any facts about the d'ni culture or practices, excepting those explicitly described elsewhere by Cyan productions.
I don't understand this part... does it mean we can't put up something that has something to do with something we've seen/ read about on Uru? For exemple: would I be able to mention a "feast of the maker" cellebration on an age, in the story line, or not? Does that also meant that we can't use textures or objects that are Dni-inspired? As in, if I like Gehn's house on Riven, I can't make something that looks a little like that on my age?
I'd just like you to clarify this, please.
Thank you!
Shorah.
-Allatwan, a newbie @ the guild and a huge Myst- Uru fan.
Allatwan,
Right now the rules of Age Creation are somewhat blurry, with the announcement of Uru going open-source, we still don't know how this is going to affect ages created by fans. However, to answer some of your current questions its best to look at the most recent rules for age creation:
General Rundown:
1. No Yeesha or Bahro magic. You can't have a linking book that links to another point within that age. So lets say you have an age called Dorehn, you can't have a linking book in Dorehn that links to another part of Dorehn. No inter age linking.
2. You can create new places within the D'ni cavern, as long as they are self contained. So you can't make the interior of a building on A'guera or one of the Hoods, but you can make a brand new hood, or another area like the Baron City office, or one of the Guild pubs etc. Basically any place that can only be accessed via a linking book or through the Nexus.
3. This kind of goes with rule 2. if you're creating a new D'ni location or age you must be careful in how you use the D'ni in your storyline. You can't for instance say that "atrus wrote this age" but you can say that "Atrus visited this age". The first introduces new facts about Cyan's characters, while the second does not. We know that Atrus vistited many ages, but we don't know how many he created etc. Same goes for D'ni culture. You can't say that all D'ni ate a specific food from a specific age, but you can say that some D'ni did so.
4. As far as emulating other areas in Cyan games, its okay, as long as you don't make exact copies. So if you want your room's architecture to be similar to that of Gehn's office, thats okay, as long as it doesn't look exactly like Gehn's office. Architectural styles in a specific culture are very similar, which is why parts of the city look like parts of the hoods, they're all of the same culture. So creating a d'ni office, that looks similar to Gehn's office would be okay, because Gehn could have designed his own office to look like an office he saw in D'ni (I wouldn't mention that part anywhere in your age, as thats breaking rule #2 and #3, but not mentioning it and just letting it be open to interpretation is fine). You can also use Cyan's IP (sounds and textures) in your age or area, as long as the age is a D'ni age, and as long as its limited to textures and sounds that are found in the cavern itself (hoods, city, pubs etc). So you can make nexus terminals, pedestals etc that look like Cyan's, because those are staples of D'ni architecture, and Cyan would like us to stay as close to canon as possible in regards to the look of D'ni. You can mix your own stuff in with there's though, to give it your own style.
Hope all that helps